level 11 locks up on falling off, forcing players to restart the program.
and the FOV makes it hard (if not impossible) to see if you are at the spot where you can safely move from one platform to another (which frequently causes the former).
(my idea to solve the latter would be to use shift as [select] and use that plus up/down to look up/down so that one can actually see when platforms meet)
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level 11 locks up on falling off, forcing players to restart the program.
and the FOV makes it hard (if not impossible) to see if you are at the spot where you can safely move from one platform to another (which frequently causes the former).
(my idea to solve the latter would be to use shift as [select] and use that plus up/down to look up/down so that one can actually see when platforms meet)